Pokemon roadblock game4/9/2024 ![]() I know the "48" is the save index for save, as seen at hex 0x0FFC. Makes sense, but I wish I knew how to identify the block I want to edit. Bulbapedia is kind of iffy on what offset everything starts at, though.ĮDIT 2: Ok, looks like GBA save blocks are shuffled, meaning the exact offsets aren't actually a thing you can put down. I'm leaving it here cause I thought it was funny.ĮDIT: From the research I've done, I think when you say "Block A/B" you mean "PC Buffer A/B", which would be sections 5 and 6 of the save data. Could you please explain exactly what you did?īelow is essentially a livetweet thread of me trying to figure this issue out myself instead of being patient and waiting for a response. You are my hero! I just encountered this exact problem on my 3ds Emerald ROM thank you so much for explaining what to do for people looking up solutions to this issue from the future. So I just removed the faulty data and restored the block ID and the save loaded again. It looked like partial HoF data, but moving it to the proper offset wouldn't restore HoF though. Normally block A would store your Pokemon from box 5 but that wasn't Pokemon data. I noticed that the block ID of block A and B were wrong and block A contained data that doesn't belong there. I do have an even earlier backup that I exported from PKSM that does work (I was using a different CIA at the time) but it's so far back that I might as well restart. While it's nice that I still have access to the Pokemon themselves, I would like to continue playing with this save. And loading a rom that saves in 128Kb with the 128Kb save gives me the same result.Īt this point, I have no idea what else to do to recover. So I booted up the version of the rom that saves in 64Kb and tried importing my save (battery file), but that still gave me the corruption message and all I could see is new game. I also read that I can try using an emulator to convert the save. Almost everything in the SAV tab gives me an unhandled exception error. While this does let me see my Pokemon in PKHeX, that is the full extent of what I can do with the now 128Kb save. I read somewhere that I could pad the save file with 00's in HxD and that should fix it. So I did some research and found that one of the biggest problems I had was the save was 64Kb which I guess causes problems later. PKHeX gave me an error implying the save was corrupted. After the credits rolled I got the error "The save file has been erased due to corruption or damage." So, I dumped the save started troubleshooting. So I just beat the elite four in Pokemon Emerald on my 3DS from a CIA I built/injected myself.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |